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Goblins are a race of small humanoid goblinkin common throughout Aldrazar. The race is known for their often unpredicticality and swift reflexes making them if not excellent combatants in the field of speed and deception.


Goblins are small goblinoids that many consider little more than a nuisance. They have flat faces, broad noses, pointed ears, and small, sharp fangs. Their foreheads slope back, and their eyes vary in color from red to yellow. Their skin color ranges from yellow through any shade of orange to a deep red. Goblins usually stand around the same height as Halflings (3'4"-3'8") and weigh about 40 to 55 pounds on average.


Goblins are a nimble and elusive race, who are able to slip away from danger more easily than most. In combat, goblins often use this advantage to sneak up on enemies and deal them a blow from hiding and then slip away before they can be retaliated against. Goblins are also surprisingly charming, despite their monstrous appearance.

Summary of Goblin racial abilities:

  • +1 to Wit saving throws for every 4 points in Dexterity
  • -4 attack penalty vs. Dwarves
  • +1 to Diplomacy for every 3 points in Charisma
  • +1 Dexterity, -1 Strength

Languages: Human and Goblin. Depending on bonus to Intelligence, a Goblin may learn that many new languages.

Movement rate: 90 ft.

Acute hearing:

  • 15 ft. Listen +3
  • 30 ft. Listen +2
  • 45 ft. Listen +1

Within the range of hearing distance, a Goblin can detect what type of noise can be heard. Although no significant time is required, the character must deliberately listen to his or her surroundings (i.e., the player must state that the Goblin is using this particular talent in order to gain information).