A Centurion is a holy crusader who fights in the name of his or her deity, for the greater good and is known to be a divine spellcaster. All Centurions are expected to be a paragon of their alignment and a model for others of their faith to bring balance, order and light to the realms and thus scorn the impurity and corruption of Reavers.
Centurions are the representative of all that is pure and good and will often go out of their way to destroy all evil they see within their code given to them by their god. A Centurion's deity gives him/her special abilities known as "prayers" to aid them in their travels and to purge the cosmos of all evil.
Centurions are human only, due to their sense of ambition and purpose making the race excellent champions of an ideal or the divine. Though it is possible to find Centurions of other races but are extremely rare and those specific Centurions are often referred to as "the special".
Attributes and stats
Prime Requisite: Charisma, Wisdom
Bonuses: Gains a +2 to Spellcraft, Concentration and +3 to Heal and Diplomacy
Racial limitations: Human only (roll 1d10 and 1d10%variant for non human races and must get 15% or lower)
XP per level (multiplied by 2 after each level): 2550