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'''Backstab '''(Passive ability) - If the Assassin successfully approaches his/her target without being spotted and strike with his/her melee weapon, the Assassin gains a +4 attack modifier and the damage is tripled (or Quadrupled if the Assassin is at 5th level). Assassins of 9th level or higher do quintuple damage and will continue to increase after every 4 levels. '''(Damage modifiers do not apply to this ability)'''
 
'''Backstab '''(Passive ability) - If the Assassin successfully approaches his/her target without being spotted and strike with his/her melee weapon, the Assassin gains a +4 attack modifier and the damage is tripled (or Quadrupled if the Assassin is at 5th level). Assassins of 9th level or higher do quintuple damage and will continue to increase after every 4 levels. '''(Damage modifiers do not apply to this ability)'''
   
'''Poison Lore''' (Passive ability) - Assassins can use poisons as well as any other class thats capable, but have more knowledge when using poisons and thus are able to brew their own poisonous concoctions. '''(Gain +2xLVL points in "Poisonology" each level)'''
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'''Poison Lore''' (Passive ability) - Assassins can use poisons as well as any other class thats capable, but have more knowledge when using poisons and thus are able to brew their own poisonous concoctions. '''(Gain +2xLVL points in "Brew Potion" each level)'''
   
 
'''Disguise''' (Passive ability) - The Assassin may choose to disguise him/herself as any race, class, height, weight or gender. Others looking at the PC have a 2% chance to see through it once per day. The % chance is increased by 2 each day if the PC is disguised as another gender, race or class up to a maximum of 8%. If the individual is well experienced in disguise (such as a master Thief or another Assassin) or if the individual is unusually wise or intelligent, the individual's % is instead multiplied by 10.
 
'''Disguise''' (Passive ability) - The Assassin may choose to disguise him/herself as any race, class, height, weight or gender. Others looking at the PC have a 2% chance to see through it once per day. The % chance is increased by 2 each day if the PC is disguised as another gender, race or class up to a maximum of 8%. If the individual is well experienced in disguise (such as a master Thief or another Assassin) or if the individual is unusually wise or intelligent, the individual's % is instead multiplied by 10.

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